Proposed: Better pawn movement


Instead of step-by-step movement, pawns will be dragged around the path except when passing other pawns which should be a jump over.

When taking an enemy pawn, this should be out of the house(but not necessarily out of the board at this point) just before the first pawn move to occupy its place. 

With all the variation on movement, sounds and lights(to be implemented) will have to vary too. To prevent any confusion, the destination house will be highlighed as soon the pawn is selected to move.

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